Home Featured Destiny 2: Beyond Light

Destiny 2: Beyond Light

Destiny 2. I have written a lot about the game, the highs and lows and downright abysmal points of this game. For the past 9 months, D2 (Destiny 2) has seen a rapid decline once again in overall quality of the product that is shipped out to its paying and free customers. Yes, D2 has a free content side that was introduced with the Shadowkeep expansion released last fall. It also marked the period when Bungie would be a self-publishing company for the title Destiny 2. Yet with that decision there were repercussions the loyal fans would not notice until nearly four to five months later (late January 2020-early February 2020). There will be no story spoilers through this post unless forewarned.

Content was lighter and lackluster, often relying on bounties or public events to fill the daily to-do. Seasonal activities were fun initially but were not something engaging enough to keep players coming back. Players returned only if they had an objective that required them to be there. This was all exacerbated in season 10, Season of the Worthy. Season 10 was, at the time of this post a new season has started, the worst Destiny 2 season beating the low of Curse of Osiris in year one while simultaneously beating all low points of Destiny 1. That is incredible that with all Destiny 2 has to offer and the information and skills Bungie has to offer, and they make something that bad. Season 10 was dry, content-light and revolved around a threat you could not care about or realize was the actual threat. The Almighty, a weapon utilized by the Cabal in the Red War was plummeting to the Earth and we had to stop it. Only we never feel threatened by it. Something else was the real threat and if you are a fan of Destiny, you probably already know. The seasonal activity was a public event that was too difficult for players to even complete the first day. So, no one did it. They added legendary lost sectors, that were too difficult to complete for avg players for the first week to two weeks. When new content drops, players want to play that, but when they are forced to do older content to play the new content, it falls flat. This same problem happened during the Black armory DLC of the Forsaken Expansion. You would think they would not commit the same mistake, but history tends to repeat itself.

Destiny 2 seasons and beyond

Which brings me to our current actual topic, Destiny 2’s future. The new season just launched and I’m still waiting for my download to finish copying (please Sony get rid of this on the PS5 architecture). I do not know what it holds, but a new dungeon launches tonight at 5pm PDT. Hype trailers are just that, hype. I am at the point that the rush of dopamine hits and I’m excited, but then reality sets in. How many times will Bungie commit the same problem over and over. Big expansion that fixes the issues from the past year and innovates, rejuvenates and revitalizes the game, then soil that good will with a lackluster and seemingly lazy design near the end of the year only to make promises to “do better” once players frustrations reach the boiling point. I am going to leave some links to the new trailer videos Bungie has released, because there is a lot of info and I am not sure I can cover it all in this post. Another post focusing on the detailed side of things should come after this after I am able to gather concrete information. Without further ado, the trailers.

THE FOLLOWING CONTAINS SPOILERS. YOU HAVE BEEN WARNED.

Seriously. If you want to go in blind to the new dungeon, DO NOT WATCH THIS.

Synthwave intensifies