For completeness sake, we’ve added a custom playlist for our FFVII playthrough! We’ll be adding the videos as they get made and stuff. Any requests?
And here’s part 2:
And Part 3:
Happy Father’s Day!
To celebrate SquareEnix and Sony’s announcement of a Final Fantasy VII remake, Brian and I have started a somewhat spoiler-free playthrough of Final Fantasy VII. It’s not exactly clean, and I talk about Jessie Spano. Saved by the Bell!
Dinosaurs, Vikings, Chainguns, Ninjas, Lamborghini Countaches, Kung-Fu Renegade Cops, Nazis, Hacking….it’s like Laser Unicorns peeked into my retro psyche and pulled out what was inside. Maybe I should quit now because I can never hope to achieve the level of awesome that this movie does.
Nah, I’ll still keep shooting for it. In my own way.
People are still kinda on the fence about Destiny. I guess I’m either a shitty gamer for liking Destiny, or I have friends. I’m fairly sure I fall in the latter. To that end, longtime friend of SSB and sometimes striking-disciple Fernando formed the Kutaragis. The Kutaragis are the handsomest clan in the galaxy.
We’re a clan more focused on raiding, though if the Iron Banner is up, we’ll do PVP.
To that end, I’m going to be featuring each of our clan members in future installments of SSB’s Destiny Digest. For now, this is our active roster. You can find us all on the PSN, on the PS4 version of Destiny.
If you ever see us in game, don’t be afraid to say hello! Drop us a friend request if you’d like!
Thanks to youtube user “jackisarocknroll”, here are the correct lyrics for the theme song of Yakuza 4. Apparently he got it on a soundtrack CD that came on a preorder of Ryu Ga Gotoku:Ishin! (the samurai spinoff game)
I figured I’d post it here just in case that youtube comment gets lost.
But it doesn’t come to actually feel it.
The thought is raised to real world.
If you had the love somewhere
to protect and you can survive.
Selfish deed is not freedom.
Even if it falls down.
Selfish deed is not freedom.
Selfish deed is not freedom.
Even if it’s so sad.
Now walking ahead
to the next stage.
On Friday night, I earned the “Raider” trophy as I finally beat Atheon. I was in a 6-main raid with an acquaintance of mine met through our own Jonathan. I was brought in as a ringer, since their slot was open. How can I sum up my experience running the Vault of Glass?
Intense. From opening the vault door, and making my way to Atheon, the entire raid didn’t drop in intensity. It simply changed form. From defending, attacking, hiding, and even platforming, the entire dungeon blended seamlessly to form one of the best MMO dungeons I’ve played in a long time. Not to mention I got 2/3 raid gear armor pieces on my first try :).
With that in mind, I can probably say that Destiny is the standout GOTY for me. I haven’t had this much fun playing a shooter in a looooooooooooooong time.
In other news, my Extra Live team, “Team Kupo Yo”, reached its fundraising goal! We raised over $1000 for the Rady Children’s Hospital in San Diego. Big shoutout to our very own Abe, who was participating in the actual stream from the get-go, Jennice for being the team captain and getting the whole thing organized, Thanh for running the away operations, and to all the teammates and people that donated money, thank you!
What’s next for SSB? More Destiny, more humor, and hopefully more comic. Admittedly, I’m still working on the last part.
As we all know, Bungie’s hotfix 184.108.40.206 closed off the “Loot Cave”, a hot area for farming drops. Leave it to the boffins at IGN to discover a new farming area. But does it work?
Yes…and no. Yes in the the fact that the loot cave does spawn enemies at a pretty crazy rate. No..because you’ve gotta get it set up just right. Here’s a breakdown.
As pictured above, the loot cave is located in the Rocketyard, in Old Russia. It’s tucked away in a corner, away from everything. Moreover, the distance away from the spawn point is quite far. On top of the spawn point’s position, there are numerous other spawn points near this optimal vantage point and they have to be cleared before the loot cave can spawn monsters. It’s advantageous to go as a group, so one person can camp the point, and other people can clear the mobs in the Rocketyard. And there are quite a few of them.
Also, Xur’s location this weekend is in the Tower Hangar, in the back of the bar. Sounds like where I’m gonna be tonight.
I’ll be back tomorrow with another Destiny Digest. See you soon!
PSN ID: “lulz1″
It’s been a little more than a week since Destiny dropped into our hot little hands here at the SSB-Zaibatsu, and well….sorry. Ferris and I have been playing this game non-stop. Big shoutout to Thanh, the Aslaronas, SvN, Fernando, Joseph, and anyone who I’ve rolled with.
Yeah. Sorry for the lack of updates again, this game has sucked up nearly all my free time. My life has become a cycle of work -> Destiny -> Sleep -> Destiny -> work. So is the game worth it? What do you think? It’s a shooter X MMO hybrid made by Activision and Bungie. I can’t really think of how it would suck. You play as a Guardian, fighting to save earth from aliens and THE DARKNESS.
I’m a level 27 Human Titan with some pretty sweet gear. 20 is the hard cap, and anything higher than that (for now) is due to equipment EXP and light levels. Most of that stuff I got was through strike missions, which are 3-man maps where you go from one end to the other, and kill the boss at the end. It seems generic, but Bungie absolutely kills in the presentation and gameplay departments.
It’s been a nonstop rush ever since I put the game in my PS4. Strikes, Raids, Missions, drops, it’s every bit as addicting as WoW was, but since it’s in a FPS form, it feels accessible. Streamlined. And most of all…fun. Playing with your friends only multiplies that effect.
You may remember from my earlier Metal Gear Rising: Revengeance entry my criteria for reviewing games. Is it fun? YOU BET YOUR ASS IT IS.
With that in mind, we of SSB hope to see you here, or in Destiny. Hit me up for a game. My PSN ID is….on our FB page. Check it out!
We all about that suite life.
It’s been a good, long while since I’ve been throughly addicted to a game. I first caught a glimpse of Yakuza 4 during a youtube browsing session, when I stumbled onto the madness of the Two Best Friends, and they were starting a playthrough of Yakuza 4. I started the first episode and before I knew it I ran through the entire playthrough. I was so impressed with the game that I later sought it out and bought it. For 12 bucks at the GameStop by my house.
The Ryu Ga Gotoku series (Yakuza’s original name) is a best-seller in Japan, and it’s not difficult to see why. The game takes pride in its presentation and storytelling. The series revolves around sometimes-Yakuza patriarch, sometimes-orphanage caretaker, sometimes-host, sometimes-taxi driver Kazuma Kiryu and his wacky adventures with his friends and foster daughter through the red light district of Kamuro-cho, Tokyo. Kamurocho is based on the real life district of Kabuki-cho, which from all accounts is pretty damn seedy. For longevity’s sake I’m not gonna run down the entire series lore, you can go to Wikipedia for it.
In Yakuza 4, you control Kiryu, loan shark Shun Akiyama, death row inmate Taiga Saejima, and dirty cop Masayoshi Tanimura. The story is told through their perspectives at different times, and it all comes together in an explosive finale that’ll leave you breathless. Each character has their own fighting style and is an expression of the character’s personality. Kiryu’s fighting style is a mix of karate and street fighting, so he’s good at most situations (and since he’s the series protagonist, he starts pretty damn strong from the get-go). Akiyama’s fighting style is reminiscent of taekwondo, so he relies on good footwork and speed to string together attack combos. Saejima’s got strength for days, so he relies on a lot of grappling and throws to do damage. Tanimura uses a lot of parrying and counters to get the job done. The game’s combat seems to be a homage to Shenmue and Streets of Rage, and many people consider it to be the spiritual successor of the former.
What the game truly excels in is the presentation. When you play the game, you’re sucked into Kamurocho, and there’s no end to the things you can do. You can:
The game somehow blends this all together into a single, cohesive experience that just seems totally immersive. Everything you do has a purpose, and doesn’t seem like a waste of time, though you could seriously just ditch the main plot and just dick around all day with the side quests (JUST LIKE SHENMUE).
The story, which is told through a mix of in-game cutscenes and FMV’s, is chock full of twists and turns that it’ll keep you guessing to the bitter end. And like I said, the finale is explosive. Almost reminds me of Sleeping Dogs, but for some reason, I really like Yakuza 4 a helluva lot more. Sleeping dogs did let you do stuff….just not to the extent that Yakuza 4 did. The presentation’s better.
Soooo, is it worth the buy? HELL YES. The game’s pretty old now though, so you’ll probably have to get it used. And as if to rub salt in the wound, Yakuza 5’s been out in Japan already, and there’s no sign of a localized release ever.
Maybe it’s for the best.