Okay, enough bullshit. If you were afraid of getting into the Yakuza/Ryu Ga Gotoku franchise because it spans 6 games, then 0 is the perfect entry.
Wassup readers. I’ve been away for a while doing other stuff trying to get caught up on various games that have come out recently. While I continue doing that, here’s a quick update on everyone’s favorite game to hate: Destiny.
This time we have the Christmas themed event called The Dawning. Check out the reveal trailer:
Everything starts on December 13th just after Iron Banner next week. So far we know that SRL or Sparrow Racing League will be coming back with new tracks, sparrows, and other various goodies. There are also supposed to be new quests, armor, shaders, emblems, decorations (Tower looking savvy) and updated strikes with a new scoring system. Oh yeah ICE BREAKER is back as well as two new machine guns code-named “Void Lord” and “Solar Lord”. Both were in the database since the Taken King, but are finally being unveiled. There will also be new items to Eververse and without dipping too deep into the salt mine that was Festival of the Lost, hopefully things are better this time.
Stay locked on December 13th to get started on the newest live event. Don’t worry this one will be free.
UPDATE: Icebreaker will be available through a quest involving the nightfall and SRL and Strike scoring will be sticking around. SRL will be available through private matches only though. courtesy of Game Informer
Okay, Destiny. All that’s left now is the grind to 400.
My Titan is at 397 now, and man, I had one helluva run yesterday. Ferris and I made a group on the100 and reddit, and we ran Heroic Mode Wrath of the Machine, and managed to get Challenge Mode done as well. I must have done something to please RNGEsus because I got the complete Heroic Made Raid Armor set. I must say that my Titan does look rather fetching.
You can review my current gear in the gallery above.
Let’s see what lies in store for us tomorrow…election results notwithstanding.
Welcome back to another installment of Destiny news. This time we’re talking about festivities. That’s right it’s the Halloween season and Bungie has rolled out the red carpet for Festival of the Lost. I’m going to be running over the main information you need to know before jumping in and grabbing all that cool gear. To get started visit Eva Levante in the tower near the emblem/shader kiosks to begin your quests.
First off we’re going to talk about quests, because that’s where the event kicks off from. There are multiple quests varying from going into the crucible, taking on the Taken in the Court of Oryx, to running a heroic strike as the speaker. I had a lot of fun performing the various deeds along the way. There is also a special quest involving Eris Morn’s raisins this time around. You can find the details here as well as more courtesy of Reddit.
Now let’s dive into what makes Festival of the Lost, well festive. All three social spaces, Tower, Reef, and Felwinter’s peak have been decorated to celebrate this event. There are candy bags that you can fill by wearing a paper mask and killing enemies, or guardians in the crucible. There are special shaders and emblems that have come with Festival of the Lost to really get your guardian in the festive mood. I found one called Candlelight from opening a Skeleton Hoard chest at the end of a strike. After looking around for verification, you can get this one from any strike hoard chest as all you will need is a skeleton key to open it. There are plenty of masks to be had and worn throughout this event as well as some new weapon skins for the exotic weapon Bad Juju, which look pretty awesome.
Which brings me to my next point, while I have no issues with micro-transactions and vanity items, I do have an issue with locking the majority of it behind pay schemes. As of Rise of Iron’s debut, micro-transactions have been a hot topic and a target of Bungie’s most loyal fan base. Many players have no issue paying for new emotes, special sparrows, even weapon skins, but people do have issue when these micro-transactions begin to invade the regular game where you need a new currency “silver dust” which is locked behind premium loot boxes to purchase things in the game. Many of the cooler masks and new skins for your ghost are locked behind pay walls to acquire and you only get three premium loot boxes (one per character). Not that bad as they are all vanity items, but I wish there were more ways for people to acquire them WITHOUT paying money and hoping RNG (random number generator) gives them what they want.
I cannot say this was a success in my opinion. This Festival of the Lost was a massive step backward to me. Keeping the majority of masks locked behind pay walls is ridiculous and insulting. There should be more avenues to acquire items without paying for it. The only reason I can run around in my cooler masks is because I had them from last year. There are 6 new masks, 2 new ghost shells, one premium mask, and a sparrow (Which is another trick sparrow not an over-boost. Come on Bungie!). Sure I have fun with the festivities, but once I was done with the quests, I couldn’t find the drive to keep going like I did last year. The grind made it fun to get rare masks and materials to make your favorite ones permanent, but this year Bungie replaced the grind with micro-transactions. Yes, there should be some premium content locked behind pay walls, but not the majority. There should be ways for the casual gamer without disposable income to acquire the collectibles. Nothing should be free or simply given, but fair avenues for all to gain.
So while I had fun running around performing tasks and filling my candy satchel, I did not have fun overall. I had more fun just shooting the breeze with some random guys in Archon’s forge with various masks we had on us talking about our favorites and acting out the characters. So personally I cannot say this was successful, despite my earlier comments. These micro-transactions are slowly taking away from the meat of the game and I feel Bungie is in store for a rude awakening when the player base finally says enough is enough. If you have the money and don’t mind spending it, that is ultimately your choice as a consumer. Either way, have fun your way, that’s the whole point of playing games.
I started SSB a while back with cruel intentions. Since then, I’ve gone through some changes in my life, and so have my teammates. We’ve all come out of it as better people (I think). With that came a realization, that in order for SSB to truly shine, we’ve gotta do some good shit.
Not that the shit we’ve done already wasn’t good, but I’m talkin’ about stuff that’s more charitable. We need to be geek heroes! Sooooo, I’m announcing my inaugural charity stream for Extra Life.
I’m going to be part of a fireteam that’s heading deep into the Soviet Cosmodrome to defeat the greatest twizzler infestation the likes of which have never been seen. That’s right, I’m going to be streaming the Wrath of the Machine raid in Destiny’s Rise of Iron DLC. Keeping me from getting into too much trouble are Clan SSB’s own OnyxRAGE and Ferr1sB.
My goal is to raise 200 bucks for the Rady Children’s Hospital in San Diego. Gotta start out small, but hey, anything helps! We’re going to be running the raid on November 5, at 8:30 PM PDT.
Please donate if you can, and even if you can’t, support and spread the word!!
Hello readers, I’m coming back to give you some of my thoughts on of Destiny: Rise of Iron. This post is coming a tad bit later than I wanted to write and post, but I wanted to make sure I wasn’t just reviewing the newest expansion through rose-colored lenses. I also had a full text write-up draft on my tablet ready to go, but due to sleepiness and forgetting to plug my tablet in, I lost all the work (lesson learned). Anyways let’s get right into it!
Right off the bat I’m just going to say, ROI is hype (fight me grammar police). Overall I love the content added and there is plenty to do to keep yourself busy. That isn’t to say that the expansion is perfect, far from it. I will be lightly touching on various things I enjoy and don’t throughout this post. I might make a more detailed write-up when I’m not having fun shooting and looting.
The new grind to current max light of 385 (400 when the Hard mode raid releases) is a rocky slope. Instead of the fluid climb to 335 after the April Update, Bungie has slowed the climb dramatically. Engrams cap out at various levels depending on rarity and the activity they are acquired from, excluding exotic. Nightfall and the Archon’s Forge are great ways to increase your light steadily, with the Heroic strike playlist being the main option for many players.
Despite Bungie changing the leveling system, the players will always find the shortest and easiest way to be maxed out. Players farmed the Omnigul strike as it was the only strike to allow double boss drops and veteran players knew this and capitalized on it to be ready for the raid which released 3 days after the expansion released.
The quests are great and nostalgic and really test what type of player you are. Originally Bungie touted that we would “become legend” through our adventures and completing these quests really proved it. I loved them all, especially the Gjallarhorn and Khvostov quests.
While the quests are awesome, I was not happy about finding out the steps needed to acquire the newest Raid Exotic Outbreak Prime. Let me tell you without spoiling anything, its intensive.
The biggest surprise of all though, was finding out in the raid Bungie added a very special enemy. If you’ve ever browsed the Destiny subreddit or the forums or heard of Randal the Vandal, you know he was named by the community and known to be more powerful than his level indicated due to a bug. Bungie patched him shortly after finding out about him in Year 1, but reverted that patch after players begged for him to remain as he was. Well Randal has been immortalized in the Wrath of the machine raid known as Rahndel the Perfected. My personal favorite of the expansion.
Like I said, despite my gripes and concerns, I managed to be raid ready by hitting 365 in about 2 weeks, and I enjoyed the ride. I can’t wait to join my friends and dive into the raid and continue enjoying all that Bungie has in store for us.
Welcome to a special post for Destiny: Rise of Iron. This post is special because I’m going to be talking about the new strikes coming to Destiny. I realized after I made the post about the new things coming to PvE, I forgot to discuss strikes. So here we are with a dedicated post.
The main change coming regarding strikes is the brand new strike in the Plaguelands called The Wretched Eye. Rather than tell you what’s going on, here’s a gameplay video from a test build at Bungie. Keep in mind, everything you see can be changed and may already have been.
Looks pretty interesting right? I know I can’t wait to jump in and play this strike. Along with the brand new strike, 2 old strikes are making a comeback: The Summoning Pits and Devil’s Lair. These strikes are getting a makeover similar to how some of the strikes gained a “Taken” alternative when the Taken King expansion released. The Heroic strike playlist and Nightfall strike are also getting changed with a light level increase of 350 and 360 respectively.
Bonus change, is a brand new mechanic being introduced to how strikes work. A new item called Skeleton Keys which can be dropped by defeating the boss at the end of a strike. These “keys” allow the player to gain strike specific loot from a chest at the end. Basically Bungie is trying to cut down on the amount of “farming” players do trying to get strike specific loot. Players can only carry 5 keys at one time, but you can acquire as many as possible.
Well, that’s it for this special post. Destiny: Rise of Iron releases on September 20th for 29.99 USD and Destiny: The Collection sells for 59.99 USD. Remember to get your pre-orders in if you want the Iron Gjallarhorn and Iron Gjallarwing to do so before then.
Welcome back to another installment of Destiny: Rise of Iron. Today I’ll be reviewing all released information regarding the Crucible and PvP (player versus player) in general.
To start things off, I’ll be diving right into the main Crucible changes coming with Rise of Iron. There will be 4 new maps, one of which will be Playstation exclusive. First up is Last Exit: A subway terminal on the Ishtar Sink of Venus that has been eroded away by the ocean. It provides players will a lot of close-quarter combat opportunities as they explore abandoned maintenance hallways along the tracks. Next is Skyline: Clovis Bray was an exo science group that performed technical research and engineering in a variety of fields. Years ago the group built this way station, which overlooks Mars’ vast landscape, as a kind of welcoming center for human colonist looking to settle on the planet. This map features a lot of vertical combat space. Following is Floating Gardens: This map focuses on the Vex. Players will be treated to a stunning sunrise as they do battle in a massive circular shrine, which the Vex built on top of a huge spire in Venus’s upper atmosphere. Lastly is Icarus (PlayStation Exclusive): Icarus is the name of a massive Golden Age solar collector that has been built into one of the craters on Mercury’s surface. The sun looms large in the background as players duke it out in Mercury’s harsh elements. The solar collector is also full of mirrors used to collect the sun’s energy. Salvage is also getting the scoring system revamped.
Now for probably the most exciting news to come from Bungie is PRIVATE MATCHES! This has been on the “Bungie please” list for almost two years from fans. The ability to have bare-knuckle brawls with your best buddies, clan mates and fellow players. No worries about being booted from the match and not being with your friends, you can just jump right back in without a random player taking your spot. Ever wanted to make your own machinima video? With private matches you can and so much more. When ROI launches you will be able to choose the:
-Time of Day
Also you can set the team type, whether you want 3v3, 4v4, 5v5, 6v6, and 6v1, whatever you want. Private matches will be available to anyone who owns The Taken King expansion. You can still earn loot from the post-game rewards, but it will be restricted to only rare drops. Exotic engrams cannot drop from private matches and Three of Coins and the exotic particles will not be consumed upon completion of the match. Progress towards daily crucible bounties, test weapons, and grimoire can be earned, but progress will not be awarded towards quests, record books and weekly bounties.
There will also be brand new game type called Supremacy in which you try to collect the crest from Guardians to kill in the crucible. If you’ve ever played Kill Confirmed from Call of Duty, this will feel familiar. Supremacy will come in 6v6, 3v3, and Rumble Supremacy. Check out this video for an early look:
Lastly I’ll be discussing the changes coming to both Iron Banner and Trials of Osiris. First up Iron Banner will be getting a few changes:
–Tempered buff will be removed.
-Iron Banner Class Item, Shader, and Emblem, will lose the percentage boost.
-Reaching rank 5 will be made easier. Bungie is hoping that players will reach rank 5 and then keep playing because the loot is good.
The very first Iron banner in Year 3 will Supremacy, so brush up on those PvP skills. Iron Banner will also boast new Armor, Weapons, Ghost, and Ship. Trials of Osiris is currently on a break until September 30th. When it returns there will be new Trials of Osiris Armor, Weapons, and Ornament.
Well that was all I have on what’s coming to PvP with Rise of Iron. There’s still time for more information to come out and I’ll do my best to keep updated on it. Destiny: Rise of Iron launches September 20th for 29.99 USD. If you want the Iron Gjallarhorn and Iron Gjallarwing make sure you get your pre-order in before then. Also if you’re new to Destiny or looking for a deal, there’s Destiny: The Collection which sells for 59.99 USD which comes with Vanilla Destiny, all 5 expansions and some other goodies and is available for pre-order to gain the Iron Gjallarhon and Gjallarwing.
Welcome back to another installment of Destiny: Rise of Iron! I’m your captain of this hype train. We’ll continue humming along and should reach hyper speed shortly. So sit back relax, and take a look at the details I’ll be unveiling this time around.
This time around I’ll be delving deeper into the changes coming to the PvE, or player versus enemy, content. This includes the Patrol, Strikes, Quests, and the Raid. I’ll only be able to highlight the info that has been disclosed via Bungie’s various sources.
First off, let’s take a look at the bread and butter. A brand new questline involving Lord Saladin telling why he’s the last Iron Lord, and why he’s calling on the Guardians for help. There will be other questlines given by new and returning characters. There will also be a brand new questline for the fan favorite THE GJALLARHORN and the bane of PvP guardians THORN. Making a surprise return, the Kvostov, the very first gun you get when starting Destiny only this time it’ll be EXOTIC! These are only a taste of the kinds of missions we’ll be able to partake in this September when ROI is released.
The Raid. Bungie’s signature group aspect and the main draw for the hardcore. Typically a 6 man fireteam that delves into the deepest and darkest corners of the enemy base. Only the brave and skilled should dare challenge the monsters that dwell here. This time around Bungie is bringing us a brand new raid with you guessed it, a Fallen-SIVA theme. Not much is revealed, and with good reason, about the raid, only sparse details about what players will do. We only have one real detail and that pertains to the “Death Zamboni” that players will have to run and shoot their way out. Many players look forward to the “blind runs” that come with a brand new raid. No knowledge, just you and your trusted comrades battling the unknown. The Wrath of the Machine launches Friday September 23rd, and the hard mode in the coming weeks.
Next up is a brand new aspect to the PvE universe, The Archon’s Forge. This is the newest addition to the player-activated public event. Similar in style to the Court of Oryx on the Dreadnaught, players will need a specific piece required to activate the event. Built similar to a certain colosseum from a certain movie (2 men enter 1 man leaves). Curious about what all the Archon’s Forge entails? Check out this video that gives a bit of insight:
Rounding out the end of the year will be the return of two events, Festival of the Lost and Sparrow Racing League (SRL). Festival of the Lost is a Halloween themed event that entails gathering candy from various sources in exchange for masks. Now with the return, there are bound to be some changes that have yet to be revealed, but expect more information as we approach the event.
SRL was a fan-favorite and highly requested mode be added. Hop on your sparrow and race to be first across the finish line. Originally supposed to be ran 3 weeks at a time every month with iron banner to fill the last week, SRL was canceled after the very first event. No information was given as to why the event never made its return the following months. Some speculated that it was due to player’s complaints of too few maps or unrewarding loot. Either way, fans were upset and confused that no further information was given and another mark put upon Bungie’s shoulders for lying to players about the event and refusing to communicate with their player base. Hopefully with the return SRL will stick around this time with welcome changes as this time around, there will be more than just competitive racing to be had according to Bungie.
Hope that is enough to get you enticed for the next expansion. Next I’ll be taking a look at the PvP changes coming in Rise of Iron with the Crucible. Destiny: Rise of Iron releases on September 20th for $29.99 US. Don’t forget if you want the Gjallarhorn in black and the brand new Iron Gjallarwing, you’ll have to get your pre-order in before September 20th.
Ever wondered what it would be like to shoot Satan in the face? Unleash that pent-up murder you’ve kept locked away inside? Well Johnny Gat does just that.
Saints Row: Gat Out of Hell is the 5th installment to the Saint’s Row franchise, in which you take control of either Johnny Gat or Kinzie Kensington. Following the events of Saints Row 4, which I will leave unspoiled for those who haven’t had a chance to play through it yet, it is Kinzie’s birthday and all the Saints have decided to throw her a birthday party and what better way to celebrate than with an alien artifact Ouija board. Things go from “ha ha” to “oh no” when the leader of the saints gets sucked into hell to marry Jezebel, Satan’s daughter. Now it’s up to Gat and Kinzie to jump into hell and save the boss like any loyal companion would. I won’t spoil too much of the plot here and jump into my main thoughts.
Saint’s Row: Gat Out of Hell is more of an expansion than a full game at $14.99 because the size of it was too large to be a simple DLC (downloadable content) according to the developer. I have to agree that adding it to the already expansive game that Saint’s Row 4 was. The scenery was refreshing from the usual cityscape that players were used to seeing from previous iterations. Everything was dark, dirty and hellish, lots of lava too. There are new characters including some old favorites and favorites from history like Blackbeard. The comedy that veteran players were used to make a return and is just as good. There’s even a special piece of dialogue I’ll keep a secret, but it was a nice breakaway from the usual sarcasm, murderous threats, and dirty puns.
Now I’ll get into the gameplay, which isn’t much different from the full game of Saint’s Row 4. What I mean is, if you’ve played the full game, going into this will be no different. The controls are just as familiar and comfortable to work with as they were before. You have super powers that you gain through various activities and can power up by collecting soul clusters that are scattered through the city. Keep in mind though, if you want to max out all your abilities, there’s over 500 to collect, so get collecting. Mission and activities aren’t much different from the full game, which to be quite honest, doesn’t surprise me. Missions are repetitive, but that isn’t much different from previous Saint’s Row games. This is an expansion, not a brand new game.
As much as I did like that game, it was not without its bugs and quirks. While playing I ran into 3 critical errors which exited the game to the console dashboard. Now normally that wouldn’t raise any flags for me, but seeing how this is just an expansion, I wonder if this was properly tested and optimized. I’m no expert, but when researching the error codes I received, I learned that they were all game related and not a product of the console misbehaving. There was texture issues occasionally while just running around the city and were exasperated while using certain superpowers, such as super speed. Sometimes while using the super sprint, the camera would just bug out and lose tracking on the character. Those are a few of the weird bugs I encountered during my playtime.
Overall, the game was enjoyable enough to play especially as one of the free games of the month for PlayStation Plus. Although at a $15 price tag, it’s a tad high for the bugs that come with the game. As much fun as I had with it, the game just doesn’t feel like it was given that AAA title finalization. The one thing that left me wanting though, was the two characters that you can swap between at any time. There isn’t much in terms of unique dialogue between the various characters you meet, especially between some former acquaintances. All in all, the game is enjoyable to play if you’re looking for some casual, co-op enabled mayhem, like having your own reclining death chair.