Persona 5 – How I learned to stop worrying and steal hearts

I’ve just gone through my 4th playthrough of Persona 5.  I’ve logged over 300 hours and my Persona completion rate sits at a solid 94%.  Did that game shatter expectations?  Yes.

I’m sure you’ve already read plenty of reviews on this game, seen metacritic scores, etc….so any of my regular readers should already know how good the damn game is.

I think I’ve finally pinpointed what’s kept me playing this game, even after the first playthrough.  The ending.

OBVIOUS SPOILER WARNING ALERT

Having saved Tokyo from a fate worse than death, Akira (the protag’s manga name and his name in my game) is faced with his imminent sentencing for his part in the events that transpired in the year.  He doesn’t shy away from it, rather, he chooses the reason why he goes to the pokey.  His teammates, or the fate of the world.  Pretty badass.  He then spends time with his loved ones, for the first 3 straight playthroughs, it was Makoto for me, and for my latest playthrough, it was Ann.  Even their christmas date is sullied somewhat by the thought of his impending sentencing.  Those girls are perceptive as all hell.

On Christmas, instead of celebrating, the team gathers at Leblanc, realizing what Akira’s done.  They then steel their resolve to get him out of jail.  The Phantom Thieves along with Akira’s maxed confidants all rally to help get Akira out of prison.  They eventually succeed and Akira is released on the 13th of February.  Morgana pops up later, not dead.

He then has a romantic evening with Makoto.  Or Ann.  I’m going for Haru next.

After saying his final good-byes, the gang all pile into a Citroen van (much like Mona’s car form) and kick off an awesome road trip.  Ryuji says something nice, which is something we should all remember.

If you wanna change the world, all you have to do is just look at it differently… am I right?

Wise words, Ryuji.

My take on the ending is this.  It took the self-sacrifice themes of Persona 3’s Minato, and the group dynamics and bonds of Persona 4’s Yu, and rolled it up into an ending that really truly made me happy.  You come through the game feeling refreshed and good about yourself, much like Akira when he sticks his head through the sunroof of the van in the closing moments of the game.

And like the Phantom Thieves in that van, your adventures aren’t ending yet.   There’s always something to look forward to, just as long as you have hope.

That’s the message that SSB’s been carrying too.  Shit’s not so bad, right?

Oh….and I miss Tokyo.  So much.

Destiny 2: Yeah people still play this

What’s up guys, I’m back again with some news from the Destiny universe. The sequel is happening. We have worked, looted, cheesed, and pissed off a half-dozen different alien species. This time, it gets real.

Gary(as r/destinythegame refers) and the cabal are launching a full-scale invasion and conquest of the city. All our armor, loot, ships, sparrows, everything is gone. So tighten those boots, grab a gun, charge your supers and get ready to get some fat loots; because why else do we kill aliens but for the loot they bring?

Destiny 2 launches September 8 for PS4, Xbox One, AND PC. So pick your platform with your friends and get ready for a lootstravaganza(this is a word now, ask Gearbox and Borderlands franchise). Preorders will get you early access to the beta.

 

Onyx, let me handle this one Destiny post, before Kotaku gets to it.

Courtesy of DTG’s own u/Hawkmoona_matata, this disturbingly accurate trailer perfectly encapsulates everything wonderful about Destiny, the game where people still beg Bungie to make changes this late in the game’s cycle.

Because not even Oryx can control an ogre, unless HE’S IN A TANK!!!

SSB vs. Yakuza 0

Okay, enough bullshit.  If you were afraid of getting into the Yakuza/Ryu Ga Gotoku franchise because it spans 6 games, then 0 is the perfect entry.

Welcome back Guardians! Christmas…Destiny style!

Wassup readers. I’ve been away for a while doing other stuff trying to get caught up on various games that have come out recently. While I continue doing that, here’s a quick update on everyone’s favorite game to hate: Destiny.

This time we have the Christmas themed event called The Dawning. Check out the reveal trailer:

Everything starts on December 13th just after Iron Banner next week. So far we know that SRL or Sparrow Racing League will be coming back with new tracks, sparrows, and other various goodies. There are also supposed to be new quests, armor, shaders, emblems, decorations (Tower looking savvy) and updated strikes with a new scoring system. Oh yeah ICE BREAKER is back as well as two new machine guns code-named “Void Lord” and “Solar Lord”. Both were in the database since the Taken King, but are finally being unveiled. There will also be new items to Eververse and without dipping too deep into the salt mine that was Festival of the Lost, hopefully things are better this time.

icebreaker-y3

Stay locked on December 13th to get started on the newest live event. Don’t worry this one will be free.

UPDATE: Icebreaker will be available through a quest involving the nightfall and SRL and Strike scoring will be sticking around. SRL will be available through private matches only though. courtesy of Game Informer

I blacked out for a minute.

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Okay, Destiny.  All that’s left now is the grind to 400.

My Titan is at 397 now, and man, I had one helluva run yesterday.  Ferris and I made a group on the100 and reddit, and we ran Heroic Mode Wrath of the Machine, and managed to get Challenge Mode done as well.  I must have done something to please RNGEsus because I got the complete Heroic Made Raid Armor set.  I must say that my Titan does look rather fetching.

You can review my current gear in the gallery above.

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Let’s see what lies in store for us tomorrow…election results notwithstanding.

Destiny: Festival of the Lost

Welcome back to another installment of Destiny news. This time we’re talking about festivities. That’s right it’s the Halloween season and Bungie has rolled out the red carpet for Festival of the Lost. I’m going to be running over the main information you need to know before jumping in and grabbing all that cool gear. To get started visit Eva Levante in the tower near the emblem/shader kiosks to begin your quests.

 

First off we’re going to talk about quests, because that’s where the event kicks off from. There are multiple quests varying from going into the crucible, taking on the Taken in the Court of Oryx, to running a heroic strike as the speaker. I had a lot of fun performing the various deeds along the way. There is also a special quest involving Eris Morn’s raisins this time around. You can find the details here as well as more courtesy of Reddit.

Gotta Keep the Traveler included

Gotta Keep the Traveler included

Now let’s dive into what makes Festival of the Lost, well festive. All three social spaces, Tower, Reef, and Felwinter’s peak have been decorated to celebrate this event. There are candy bags that you can fill by wearing a paper mask and killing enemies, or guardians in the crucible. There are special shaders and emblems that have come with Festival of the Lost to really get your guardian in the festive mood. I found one called Candlelight from opening a Skeleton Hoard chest at the end of a strike. After looking around for verification, you can get this one from any strike hoard chest as all you will need is a skeleton key to open it. There are plenty of masks to be had and worn throughout this event as well as some new weapon skins for the exotic weapon Bad Juju, which look pretty awesome.

Hey Girl, we almost match

Hey Girl, we almost match

Which brings me to my next point, while I have no issues with micro-transactions and vanity items, I do have an issue with locking the majority of it behind pay schemes. As of Rise of Iron’s debut, micro-transactions have been a hot topic and a target of Bungie’s most loyal fan base. Many players have no issue paying for new emotes, special sparrows, even weapon skins, but people do have issue when these micro-transactions begin to invade the regular game where you need a new currency “silver dust” which is locked behind premium loot boxes to purchase things in the game. Many of the cooler masks and new skins for your ghost are locked behind pay walls to acquire and you only get three premium loot boxes (one per character). Not that bad as they are all vanity items, but I wish there were more ways for people to acquire them WITHOUT paying money and hoping RNG (random number generator) gives them what they want.

Various New Eververse items

Various New Eververse items

I cannot say this was a success in my opinion. This Festival of the Lost was a massive step backward to me. Keeping the majority of masks locked behind pay walls is ridiculous and insulting. There should be more avenues to acquire items without paying for it. The only reason I can run around in my cooler masks is because I had them from last year. There are 6 new masks, 2 new ghost shells, one premium mask, and a sparrow (Which is another trick sparrow not an over-boost. Come on Bungie!). Sure I have fun with the festivities, but once I was done with the quests, I couldn’t find the drive to keep going like I did last year. The grind made it fun to get rare masks and materials to make your favorite ones permanent, but this year Bungie replaced the grind with micro-transactions. Yes, there should be some premium content locked behind pay walls, but not the majority. There should be ways for the casual gamer without disposable income to acquire the collectibles. Nothing should be free or simply given, but fair avenues for all to gain.

Premium Loot Box contents

So while I had fun running around performing tasks and filling my candy satchel, I did not have fun overall. I had more fun just shooting the breeze with some random guys in Archon’s forge with various masks we had on us talking about our favorites and acting out the characters. So personally I cannot say this was successful, despite my earlier comments. These micro-transactions are slowly taking away from the meat of the game and I feel Bungie is in store for a rude awakening when the player base finally says enough is enough. If you have the money and don’t mind spending it, that is ultimately your choice as a consumer. Either way, have fun your way, that’s the whole point of playing games.

See ya later !

See ya later !

SSB: A Force For Good!

I started SSB a while back with cruel intentions.  Since then, I’ve gone through some changes in my life, and so have my teammates.  We’ve all come out of it as better people (I think).  With that came a realization, that in order for SSB to truly shine, we’ve gotta do some good shit.

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Kudos to Brian for making this awesome banner!

Not that the shit we’ve done already wasn’t good, but I’m talkin’ about stuff that’s more charitable.  We need to be geek heroes!  Sooooo, I’m announcing my inaugural charity stream for Extra Life.

I’m going to be part of a fireteam that’s heading deep into the Soviet Cosmodrome to defeat the greatest twizzler infestation the likes of which have never been seen.  That’s right, I’m going to be streaming the Wrath of the Machine raid in Destiny’s Rise of Iron DLC.  Keeping me from getting into too much trouble are Clan SSB’s own OnyxRAGE and Ferr1sB.

My goal is to raise 200 bucks for the Rady Children’s Hospital in San Diego.  Gotta start out small, but hey, anything helps!  We’re going to be running the raid on November 5, at 8:30 PM PDT.

This will be streamed live on my Twitch channel.  You can also check out my campaign page here!

Please donate if you can, and even if you can’t, support and spread the word!!

Destiny: Rise of Iron After thoughts.

Hello readers, I’m coming back to give you some of my thoughts on of Destiny: Rise of Iron. This post is coming a tad bit later than I wanted to write and post, but I wanted to make sure I wasn’t just reviewing the newest expansion through rose-colored lenses. I also had a full text write-up draft on my tablet ready to go, but due to sleepiness and forgetting to plug my tablet in, I lost all the work (lesson learned). Anyways let’s get right into it!

Bungie making way for change

Bungie making way for change

Right off the bat I’m just going to say, ROI is hype (fight me grammar police). Overall I love the content added and there is plenty to do to keep yourself busy. That isn’t to say that the expansion is perfect, far from it. I will be lightly touching on various things I enjoy and don’t throughout this post. I might make a more detailed write-up when I’m not having fun shooting and looting.

Get ready for the grind!

Get ready for the grind!

The new grind to current max light of 385 (400 when the Hard mode raid releases) is a rocky slope. Instead of the fluid climb to 335 after the April Update, Bungie has slowed the climb dramatically. Engrams cap out at various levels depending on rarity and the activity they are acquired from, excluding exotic. Nightfall and the Archon’s Forge are great ways to increase your light steadily, with the Heroic strike playlist being the main option for many players.

cautious

You think you’d know us by now Bungie

Despite Bungie changing the leveling system, the players will always find the shortest and easiest way to be maxed out. Players farmed the Omnigul strike as it was the only strike to allow double boss drops and veteran players knew this and capitalized on it to be ready for the raid which released 3 days after the expansion released.

Me trying to slowly advance through the quests...and failing

Me trying to slowly advance through the quests…and failing

The quests are great and nostalgic and really test what type of player you are. Originally Bungie touted that we would “become legend” through our adventures and completing these quests really proved it. I loved them all, especially the Gjallarhorn and Khvostov quests.

Finding out the steps for the Raid Exotic weapon

Finding out the steps for the Raid Exotic weapon

While the quests are awesome, I was not happy about finding out the steps needed to acquire the newest Raid Exotic Outbreak Prime. Let me tell you without spoiling anything, its intensive.

No way

The biggest surprise of all though, was finding out in the raid Bungie added a very special enemy. If you’ve ever browsed the Destiny subreddit or the forums or heard of Randal the Vandal, you know he was named by the community and known to be more powerful than his level indicated due to a bug. Bungie patched him shortly after finding out about him in Year 1, but reverted that patch after players begged for him to remain as he was. Well Randal has been immortalized in the Wrath of the machine raid known as Rahndel the Perfected. My personal favorite of the expansion.

Good job

Like I said, despite my gripes and concerns, I managed to be raid ready by hitting 365 in about 2 weeks, and I enjoyed the ride. I can’t wait to join my friends and dive into the raid and continue enjoying all that Bungie has in store for us.

Show me what you got

Destiny: Rise of Iron. A brief look at strikes.

Welcome to a special post for Destiny: Rise of Iron. This post is special because I’m going to be talking about the new strikes coming to Destiny. I realized after I made the post about the new things coming to PvE, I forgot to discuss strikes. So here we are with a dedicated post.

destiny-rise-of-iron-environmental

The main change coming regarding strikes is the brand new strike in the Plaguelands called The Wretched Eye. Rather than tell you what’s going on, here’s a gameplay video from a test build at Bungie. Keep in mind, everything you see can be changed and may already have been.

Looks pretty interesting right? I know I can’t wait to jump in and play this strike. Along with the brand new strike, 2 old strikes are making a comeback: The Summoning Pits and Devil’s Lair. These strikes are getting a makeover similar to how some of the strikes gained a “Taken” alternative when the Taken King expansion released. The Heroic strike playlist and Nightfall strike are also getting changed with a light level increase of 350 and 360 respectively.

destiny-rise-of-iron-action

Bonus change, is a brand new mechanic being introduced to how strikes work. A new item called Skeleton Keys which can be dropped by defeating the boss at the end of a strike. These “keys” allow the player to gain strike specific loot from a chest at the end. Basically Bungie is trying to cut down on the amount of “farming” players do trying to get strike specific loot. Players can only carry 5 keys at one time, but you can acquire as many as possible.

rise-of-iron-gally

Well, that’s it for this special post. Destiny: Rise of Iron releases on September 20th for 29.99 USD and Destiny: The Collection sells for 59.99 USD. Remember to get your pre-orders in if you want the Iron Gjallarhorn and Iron Gjallarwing to do so before then.